COVID-19 protocols for activities at the CITM
These protocols are subject to ongoing review. All teachers and students at the CITM must ensure compliance with them.
In this new Creative CITM we will learn about the new paradigm that is taking place in the process of creating movies and other fictional formats through the possibilities offered by the Unreal Engine. We will see the most significant examples of virtual production in real time, and we will learn practical advice for independent producers and small studios when adopting these revolutionary techniques that mark one of the future lines of storytelling.
This conference will be held in English.
The speacker
Mark Flanagan started his professional life as an architect in Ireland, in the last Millenium. His interest in art and technology led him on a winding career path. Returning to study animation, he moved to the UK to work with Codemasters games. A move to Australia led from a role as a Technical Art Manager with Transmission Games, then becoming a lecturer in Melbourne's leading universities including RMIT, Kangan, NMT, and Victoria University. A meeting at GDC inspired him to become an industry trainer. In recent years he has contributed materials to Pixar's RenderMan group and Pluralsight. He moved to Vancouver as a trainer with DNeg, on projects such as Bladerunner 2049. Then back to the UK for a similar role in ILM, on projects including Star Wars and Marvel Franchises. His Education Partner Manager role at Epic Games allows him to bring together his previous experience in empowering educators to prepare their students for the future of interactive media.